![]() Sa-Matra constructed base on Vela 2 built. However, I will give credit to the symbiotic tendencies.Empire. They simply haven't committed themselves to enough good actions for me to consider them good. They are both relatively small civilizations, the Slylandro especially, so it is difficult to gauge their position in the galactic swing of things. They may not be particularly involved, but at their core, they are still good beings. The Supox, on the other hand, are symbionts who survive mainly through making friends. reaction to their errors with the probes. Moving them was something that I based around their. The Slylandro are curious, but stranded on their world. Quasispatial wrote:Supox and Slylandro - These two ended up moving in the same way. The purple bridge conundrum honestly feels like a complete joke on the developers part. Or maybe they just have a desire to watch their former milieu partners get shit slapped and our hero is the perfect person to bring about that outcome. Why go to some lone-wolf freedom fighter who spends most of his time trying to avoid death when you can commission a more comfortably established alien race? I just think the Melnorme have a lot of good in their hearts. Hell, the Melnorme have a spookily large amount of knowledge on the Arilou, who would be perfect for such an undertaking. One would think that it would be in the best interest of the Melnorme to request assistance from a populous alien race with enough resources and personnel to undertake massive expeditions to, say, search for rainbow worlds and study alien organisms. Granted, it's a powerful ship, but it's still just one, as the Ur-Quan are quick to point out. Orz: Incomprehensible and eldritch, though not immediately malevolent would choose to exclusively assist the Hero and his single ship/fleet. Slylandro: Morality doesn't play a large part in their vapid existences, though they are very friendly to strangers when they are not inadvertently annihilating them with glitchy space probes. Supox: Vegetables not particularly interested in galactic politics outside of their relationship with the Utwig. ZFP: Morality moderated by the clashing personalities of each host race. Yehat: Honor-bound warriors whose sense of duty seemingly overrides morality in all but the most dire cases.Īndrosynth: For the most part, just want to be left alone, though they surely indulged in their thirst for revenge against the humans after their forced indoctrination into the Hierarchy. Utwig: Sophisticated culture revolved around masks, and collective emotions notably, guilt. They seem to have nothing but good intentions however, and they may well be the only reason the hero isn't eaten by a trans-dimensional space grue. Though it is considered offensive to simply give things away for free in their culture, it would be wrong to call them profiteers.Īrilou: Mysterious, spontaneous, and ultimately unreliable. Melnorme: Provided the hero with what appears to be incredibly advanced technology for an absurdly low cost, and seems to have no interest in assisting evil. They are not above unlawful acts such as mental domination or vengeance, but have good reasons to do so. Syreen: Fought on the side of good despite the poor position they were left in after the destruction of their homeworld. In general, the white knights of the universe. Bastions of good, if not rendered somewhat temperamental as a result of their accelerated synthesis. Discuss.Ĭhmmr: Their ancestry derives from orderly robots and philosophical crystal people. I've always found it fun to categorize things into D&D's Alignment system, however useful it may or may not be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |