Printed power was the way to go all along. The original concept just needed a few modifiers to work but it took way too much time to test such a big fix and so here we are. This is because it was combined from two separate abilities: reduce power generally and remove attaches. Since the EX release of Shatter, it has always been the odd ability out. No more on-hit effect, no more attach destruction. When it activates, reduce opponent power by own (Shatter) attack’s printed power.It activates at ability speed 1, along with things like Counter and Grudge.Players can of course use the mastery as normal in their own deck. This means threats are live more frequently but bluffing is difficult if not eliminated. This changes the way certain cards can be played and some become better or worse when your opponent knows you can play them. Both players have open information about all hands and hands refill to 4 each turn, but can’t go higher without triggering discards. With this, the game will feel a lot more like Digimon World: Digital Card Arena and Battle. New format! Arena DBE is a casual alternative to DBE in which both players add the mastery “Arena” to their destiny zone. Arena FormatĪs an additional deck legality requirement for Arena Format, both players must use the “Arena” mastery in their Destiny Zone. Of course, now that they have the information, it changes how they play, even if you don’t use them muahaha. The aim here is to make certain cards with intrinsically great mid game effects (but less good early game) less able to ruin opening hands at the cost of giving the opponent information. So decks can now have 36-40 cards during that period, a max difference of 10%. What this means is, after you create your side pile during the game and your deck is now 40 cards, you may take up to 4 additional cards with the gem symbol out of the deck, place them face-up on the side pile for the opponent to see, and proceed as usual. The rule for gems is they are free before-game, face-up side pile cards! If you thought the only purpose to gems was for search cards in Solar Flare and Royal Domain, well I have good news. Continue play as normal.įinally! We’ve been waiting since Gems were first released in Tamer Accessories to reveal their intrinsic effect. At pre-game setup, immediately after you make a side pile, take up to any 4 “gem” symbol cards from your deck and add them to your side pile face-up (showing the gem side).The big aim with Tamer Boost was to provide as many granular new options as possible, especially type changes and rarely mixed effects. There are some rule changes and additions. The odd one out is a special Mastery which also opens up a new format possibility for players. There are 26 new cards all but 1 are Options. Tamer Boost (TB) is a small release but with something for everyone. We can’t wait to have people dive right in and start having a blast. It’s relentless! XD is also the premier of our new card template! This is so exciting. So it charges down like a train, gets a huge hand and keeps coming when knocked back. The effects in this set focus on hooking a benefit into your own KOs and keeping your DP zone filled enough for a comeback. These sorts of sets are really great for adding small supplements to the game in a way that’s easy for us to design and develop over a shorter period of time. These focus heavily around a central theme-in this case, Zubamon & related blades. Auxiliary sets are even smaller than mini sets, typically around 10-12 cards. Finally, it’s here, XD! The D is for Durandal.
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